#include "Object.h"

class HUD: public BaseObject
{
private: 
	int *PlayerOneHealth;
	int *PlayerOneScore;
	static bool GameOver;
public:
	HUD(int *healthP1,int* scoreP1);
	void Display();
	void HUD::PrintString(float x,float y,void *font,char *txt,float scale);
	static void ShowEndScreen(){GameOver=true;};
};